| Name | KUO,LIANG-YIN |
|---|---|
| Job Title | Associate Professor |
| Education | Ph.D. Candidate, Graduate School of Design, National Yunlin University of Science and Technology |
| Expertise | VR Digital Content Industry Design, AR Mobile IoT Design, XR User Interface Design, Mixed Reality Creative Industry Research |
| Tel | +886-5-631-3483 |
| g9330808@gmail.com |
- Degrees
- Certificates
- Journal Paper
- Conference Paper
- Project
- Technology Transfers
- Honor
- Book / Book Chapter
- Thesis Guidance
- Competition
- Volunteer Service
- Activity
| Country | School Name | Department | Degree |
|---|---|---|---|
| 國立國立雲林科技大學 | 設計學博士班博士候選人 | 其他 | |
| 國立嘉義大學 | 材料資源研究所 | 碩士 | |
| 國立雲林技術學院 | 工業設計系 | 學士 |
| Year | Paper Title |
|---|---|
| 2025 | Development of Automatic Inspection and Optimization Platform for Computer Numerical Control Machining Using Automatic Optical Inspection and Artificial Intelligence, Engineering Proceedings, pp. 5-, May. 2025 |
| 2025 | A Three Stages Fusion Neural Network for Predicting the Risk of Root Fracture-a Pilot Study, Bioengineering, pp. 12-, Apr. 2025 |
| 2025 | A Three-Stage Fusion Neural Network for Predicting the Risk of Root Fracture-A Pilot Study, BIOENGINEERING-BASEL, pp. 447-, Mar. 2025 |
| 2024 | Hololens project for job teaching and MQTT Data connection, Smart Science, Design & Technology, Nov. 2024 |
| 2024 | An action research of Augmented Reality Assisted Teaching Application—Basketball Assisted Teaching for Elementary School Students, the International Conference on Innovation, Communication and Engineering, pp. 3-, Nov. 2024 |
| 2024 | Smart machines apply virtual reality technology to immersive learning applications, The Institution of Engineering & Technology, pp. 2-, Nov. 2024 |
| 2024 | Application of Combining Piezoelectric Carpet and Virtual Reality Technology to Enhance Somatosensory Interaction Detection, The Institution of Engineering & Technology, pp. 4-, Oct. 2024 |
| 2024 | Large Multimodal Models in Virtual Reality: Advancing Immersive Experiences through Artificial Intelligence Integration Presented at the IEEE International Conference on Applied System Innovation, The Institution of Engineering & Technology, pp. 3-, Oct. 2024 |
| 2024 | Application of Generative AI in the Creation of Picture Books for Young Children in Early Childhood Education Undergraduate Course, The Institution of Engineering & Technology, pp. 4-, Oct. 2024 |
| 2024 | AR interactive auxiliary teaching software application - digital basketball basic movement teaching, Smart Science, Design & Technology, pp. 4-, Apr. 2024 |
| 2024 | The Study on How AI is used in Early Childhood Education in Taiwan, Smart Science, Design & Technology, Mar. 2024 |
| 2024 | Comparison of Input Methods in Virtual Reality: Joystick vs. Gesture Control, Smart Science, Design & Technology, pp. 3-, Mar. 2024 |
| 2024 | The Invention of Traditional Children’s Folk Game into Virtual Reality Game – An Example of Yunlin Re-toy House, Smart Science, Design & Technology, Mar. 2024 |
| 2024 | Feasibility Study of Integrating Immersive Gastronomic Experience with Virtual Reality, Smart Science, Design & Technology, pp. 3-, Mar. 2024 |
| 2024 | The Study of Virtual Reality Assisted Teaching Application—Basketball Assisted, Smart Science, Design & Technology, pp. 4-, Mar. 2024 |
| 2021 | Research on the sound effects in the PILI puppet show—take TanWuYu the role of the PILI BingFengJue in the drama martial arts as an example, Smart Design Science & Technology 5, Jan. 2021 |
| 2021 | The Study on the combination of Augmented Reality Technology and Children’s Folk Game - An Example of World Toy Exhibition in Yunlin Re-toy House, Smart Design Science & Technology 5, Jan. 2021 |
| 2021 | Virtual Reality - A New Method For Smart Aviation Maintenance Training Services, Smart Design Science & Technology 5, Jan. 2021 |
| 2021 | Research on the Reproducibility of the Application of Projection Mapping on Restaurant Service, Smart Design Science & Technology 5, pp. 9-11, Jan. 2021 |
| 2021 | Application of Augmented Reality Technology in Factory Equipment Inspection : Taking Microsoft HoloLens 2 as an Example, Smart Design Science & Technology 4, pp. 50-53, Jan. 2021 |
| 2021 | Study of Fast Creating a 3D Virtual Character:A Case Of VRoid, Smart Design Science & Technology 4, pp. 54-57, Jan. 2021 |
| 2020 | The Negative Effect of Smartphone Use on the Happiness and Well-Being of Taiwan’s Youth Population, Smart Design Science & Technology 3, pp. 176-183, Jan. 2020 |
| Year | Paper Title |
|---|---|
| 2023 | Hololens project for job teaching and MQTT Data connection, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE-ICASI 2023) has, Apr. 20-24, 2023, JPN日本 |
| 2023 | AR interactive auxiliary teaching software application - digital basketball basic movement teaching, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE-ICASI 2023), Apr. 20-24, 2023, JPN日本 |
| 2023 | The Invention of Traditional Children’s Folk Game into Virtual Reality Game - An Example of Yunlin Re-toy House, 9th IEEE International Conference on Applied System Innovation 2023 (IEEE-ICASI 2023), Apr. 20-24, 2023, JPN日本 |
| 2021 | Virtual Reality - A New Method For Smart Aviation Maintenance Training Services, IEEE ICASI 2021, Jun. 10-11, 2021, USA美國 |
| 2021 | Research on the Reproducibility of the Application of Projection Mapping on Restaurant Service, IEEE ICASI 2021, Jun. 10-11, 2021, USA美國 |
| 2021 | Research on the sound effects in the PILI puppet show—take TanWuYu the role of the PILI BingFengJue in the drama martial arts as an example, IEEE ICASI 2021, Jun. 10-11, 2021, USA美國 |
| 2021 | The Study on the combination of Augmented Reality Technology and Children’s Folk Game - An Example of World Toy Exhibition in Yunlin Re-toy House, IEEE ICASI 2021, Jun. 10-11, 2021, USA美國 |
| 2020 | Study of Fast Creating a 3D Virtual Character:A Case Of VRoid, IEEE ICASI 2020, Nov. 04-07, 2020, USA美國 |
| 2020 | Application of Augmented Reality Technology in Factory Equipment Inspection : Taking Microsoft HoloLens 2 as an Example, IEEE ICASI 2020, Nov. 04-07, 2020, USA美國 |
| 2019 | The Use of HTC Vive for Woodworking machinery operation Movement Analysis, 5th IEEE International Conference on Applied System Innovation 2019 (IEEE ICASI 2019), Apr. 10-13, 2019, JPN日本 |
| 2018 | The Development and Application of a Motion Matching and Analysis System, 2018 International Conference on Innovation, Communication and Engineering, Nov. 03-08, 2018, CHN大陸地區(大陸) |
| 2018 | Glocalisation and Pictograms Creating in Today's Taiwan, 2018 International Conference on Innovation, Communication and Engineering, Nov. 03-08, 2018, CHN大陸地區(大陸) |
| Project Category | Year | Project Title | Job Title | Period |
|---|---|---|---|---|
| 政府其他案件 | 2025 | 「115年度雲林二手玩具屋營運推廣案」 | 主持人 | 2025.12 ~ 2026.12 |
| 政府其他案件 | 2024 | 114年度雲林縣政府補助辦理「二手玩具屋營運推廣案」計畫 | 主持人 | 2024.12 ~ 2025.12 |
| 政府其他案件 | 2023 | 113年度雲林縣政府補助辦理「二手玩具屋營運推廣案」計畫 | 主持人 | 2023.12 ~ 2024.12 |
| 其他單位產學計畫 | 2023 | 虎豐攜手共創-職能探索 | 共同(協同)主持人 | 2023.01 ~ 2024.01 |
| 政府其他案件 | 2022 | 111年度雲林縣政府補助辦理「二手玩具屋營運推廣案」計畫 | 主持人 | 2022.12 ~ 2023.12 |
| 非技專計畫類別 | 2022 | ACS-育成中心進駐廠商-(C13)誠商憨吉企業有限公司-新創企業 | 主持人 | 2022.08 ~ 2025.08 |
| 其他單位產學計畫 | 2022 | 111年虎豐關懷助學計畫書-職能探索 | 共同(協同)主持人 | 2022.08 ~ 2023.01 |
| 政府產學計畫 | 2022 | 111年度雲林縣政府補助辦理「雲林浪漫環景影片拍攝製作」 | 主持人 | 2022.07 ~ 2023.06 |
| 教育部計畫型獎助案 | 2021 | 111年度教育部補助「111年度大學在地實踐社會責任計畫」-「看見下一道彩虹-以里山概念在原民部落傳統文化與產業之鏈界發展」 | 共同(協同)主持人 | 2021.12 ~ 2022.12 |
| 企業產學計畫(含公營及私人企業) | 2021 | ACS-3D立體光雕投影應用元宇宙學園之導覽體驗 | 主持人 | 2021.12 ~ 2022.12 |
| 企業產學計畫(含公營及私人企業) | 2021 | ACS-基於虛實物件生成互動之混合實境元宇宙學園 | 主持人 | 2021.11 ~ 2022.11 |
| 企業產學計畫(含公營及私人企業) | 2021 | ACS-虛擬實境裝置用於神經與精神疾病患者治療應用-以ADHD患者為例 | 主持人 | 2021.04 ~ 2022.04 |
| 企業產學計畫(含公營及私人企業) | 2021 | ACS-5G高速傳播應用擴增實境人機界面(AR HMI)原型系統設計 | 主持人 | 2021.04 ~ 2021.10 |
| 企業產學計畫(含公營及私人企業) | 2021 | ACS-5G高速傳播應用混合實境人機界面(MR HMI)原型系統設計 | 主持人 | 2021.03 ~ 2021.09 |
| 教育部計畫型獎助案 | 2020 | 110年度教育部補助「110年度大學在地實踐社會責任計畫」-「看見下一道彩虹-以里山概念在原民部落傳統文化與產業之鏈界發展」 | 共同(協同)主持人 | 2020.12 ~ 2021.12 |
| 企業產學計畫(含公營及私人企業) | 2020 | ACS-混合實境AR數位內容暨系統之研發 | 主持人 | 2020.11 ~ 2021.11 |
| 企業產學計畫(含公營及私人企業) | 2020 | ACS-混合實境AR數位內容研發測試專案 | 主持人 | 2020.11 ~ 2021.11 |
| 政府產學計畫 | 2020 | 109年度雲林縣政府補助辦理『運用720環景技術拍攝雲林良景之推廣設計案』 | 主持人 | 2020.07 ~ 2021.07 |
| 企業產學計畫(含公營及私人企業) | 2020 | ACS-運用720環景拍攝技術衍生網路行銷推廣之設計開發 | 主持人 | 2020.05 ~ 2021.05 |
| 企業產學計畫(含公營及私人企業) | 2019 | ACS-以AR擴增實境技術串聯物聯網裝置使用GPS定位之應用 | 主持人 | 2019.12 ~ 2020.12 |
| 政府產學計畫 | 2018 | 107年度雲林縣政府「107年度籽公園及官邸兒童館營運推廣案」計畫 | 共同(協同)主持人 | 2018.06 ~ 2019.06 |
| Year | Paper Title |
|---|---|
| 2023 | The Application of Video Installations in the Creative Research of Projection Mapping for Exhibition Design, 2023 |
| 2021 | Research on Troubleshooting Assistant System Based on Mixed Reality with Troubleshooting Jammed Cutter as an Example, 2021 |
| 2021 | Rapid 3D Virtual Character Design Process - a Case Study Using National Formosa University VTuber Character Design, 2021 |
| 2019 | A Study on the Application of Augmented Reality Technology to the Willingness of Immersive Learning -A Case Study of Aircraft Engines, 2019 |
| 2018 | Research on the Combination of the Tabletop Game in local Specialties - Examples of Yunlin County, 2018 |
| Ho Ha Wu, Research on the use of AR to expand the real world of aviation digital teaching materials | |
| Li Chen Yi, Study on the Forms of Derivative Table Games in Local Agricultural Production Industry |